WHAT'S NEW
Changelog
A visitor-friendly record of new games, improvements, and fixes since the site launched. No noisy technical logs—just the changes you can see and play.
26 July 2026
Singapore Mahjong is clearer in the moments that matter
- Comfortable compact tables: refined the phone layout so the discard river stays on the felt, tile faces remain readable, and the table has less wasted space on narrow screens.
- More confident decisions: clarified the claim-window wording so players can tell what a Hu decision means before committing.
- Steadier sessions: verified host recovery and added Mahjong checks to the Android build path, while Starline Defenders now pauses safely when play is interrupted and keeps the player ship in view.
25 July 2026
Mahjong’s mobile identity is easier to recognise
- Better launcher artwork: zoomed the Mahjong app icon out so the table, wall, and tile atmosphere remain legible at small sizes.
- Mobile-first finishing: continued tightening the compact river, wall, and table framing after the Android companion build work, preserving the game’s physical-table feel on phones.
24 July 2026
Singapore Mahjong gained a practice room, hand review, and mobile companion groundwork
- Learn by doing: added interactive rules checks, a fuller practice drill, a Tai reference, claim-window Hu explanations, and a hand-review timeline so players can understand calls instead of only memorising them.
- Review and reconnect: expanded hand explanations, made the help modal more accessible, and added an explicit room reconnect control for online tables.
- Android preparation: added the Singapore Mahjong Android project, launcher resources, Android 16 compatibility work, a signed Play-bundle workflow, and safer online-room handoff support. The web game remains available as usual.
- Site foundations: strengthened 404 handling, metadata, internal links, cache behaviour, and the extensionless privacy address; removed unrelated RyanFulfil routing from this site.
23 July 2026
A fresher game hub and a tougher visual challenge
- Homepage refresh: introduced the new Outfit and Plus Jakarta Sans presentation, a sticky navigation bar, a more expressive hero, and a quick-view game modal to make browsing the catalogue calmer and faster.
- Spot the Difference: kept the gentle original experience and added more advanced stages for players who want subtler, harder-to-find changes.
22 July 2026
More consistent game starts, controls, and computer opponents
- Play without friction: standardised return navigation, enlarged undersized touch controls, and simplified crowded setup screens so the route into a game is clearer on both desktop and phone.
- Sharper strategy: improved decision-making in Aeroplane Chess and Covered Chess, strengthened online turn authority, and tightened several game-specific AI choices.
- Better discovery: expanded the board-game, puzzle, arcade, and learning guides with stronger links and structured information so visitors can find the right game more easily.
22 July 2026
Completed Power Lift runs now visibly stop
- No false timing prompt: after attempt eight, the needle stops and the active target zone is replaced by a clear Run complete meter.
- Unambiguous action: renamed Again to Start new run so players know the button resets the set rather than performing another lift.
- Correct completed context: the coaching card now says the run is finished instead of continuing to show Bench touch or another lift cue.
21 July 2026
Learning, mindful, and puzzle previews now put play first
- Primary Power Quest SG: its catalogue image now zooms into the live question, answer choices, and feedback area instead of spending the small preview on the level-and-subject sidebar.
- Everyday Hero Quest: the “Big feeling tools” question and answer cards now take priority over the progress and subject controls.
- The Still Point: the card now centres the “Watch, then repeat” pattern challenge and its grid, rather than the activity menu.
- Minesweeper: reinforced the board’s hidden-square contrast and enlarged its catalogue preview around the active grid.
- Responsive framing: all four cards use dedicated framing that keeps their main activity recognisable in compact thumbnails.
21 July 2026
Bench lifts now show both steps and the finish
- Clear two-step timing: Bench now labels Touch as step 1 of 2 and Press as step 2 of 2 on both the cue and action button.
- Visible final lift: a successful eighth attempt holds the completed lift photo instead of silently returning to the setup position.
- Result retained: Run complete now names the final attempt outcome before the total and personal best, with accessible live feedback for every lift.
21 July 2026
Spot the Difference now has a clear age guide
- Honest difficulty label: identified the gentle three-change emoji scenes, optional hints, and timer-free play as primarily suited to ages 4–6.
- Easier discovery: added the game to Kids & Learning while retaining its Puzzle category.
- Consistent guidance: the age range now appears on the catalogue card, game introduction, search description, social sharing text, and structured metadata.
21 July 2026
Snakes preview shows the complete garden
- Whole playable area: zoomed out to keep all four board borders visible instead of showing an unexplained slice of the grid.
- Clear objective: the snake and red fruit now appear together, alongside the real score, level, speed, and garden-stat panel.
- Phone framing: square thumbnails anchor on the complete board so neither the snake nor its food is cropped away.
21 July 2026
Starline Defenders brings the battle closer
- Readable enemies: enlarged the real alien formation so its sprites remain recognisable on catalogue cards and phone thumbnails.
- Player in the fight: enlarged and moved the player fighter closer to the wave, removing most of the empty starfield that separated them.
- Consistent sharing: updated the homepage, WhatsApp, Twitter, Open Graph, and structured-data preview together.
21 July 2026
Everyday Hero preview now poses a real question
- How the game plays: replaced the Canteen Budget introduction with a complete Big Feeling Tools question and all six answer choices.
- Phone framing: the square catalogue crop anchors on the question and first four choices, while the wide card and social image retain the entire answer set.
- Consistent sharing: refreshed the homepage, WhatsApp, Twitter, Open Graph, and structured-data image together.
21 July 2026
Two gentle games now show the game itself
- Spot the Difference: the preview now fills the frame with the complete Before and After boards and a visibly found change, instead of spending most of the image on the page heading.
- The Still Point: replaced the breathing introduction with the active pattern-memory board, its glowing sequence, size choices, and activity menu so the five-mini-game format is immediately clear.
- Everywhere it is shared: refreshed the desktop cards, phone thumbnails, WhatsApp images, and other social metadata together.
21 July 2026
Neon Fighter preview gets into the action
- Combat-first framing: replaced the distant skyline view with a real close-range fight, keeping both fighters, their health bars, the round timer, and a visible special attack in frame.
- Consistent previews: the homepage card, phone crop, WhatsApp share, and other social metadata now use the same refreshed gameplay capture.
20 July 2026
Power Lift now animates the real athlete
- One coherent lifter: removed the stick-figure and drawn barbell that overlapped the photographs.
- Photographic lift finishes: successful deadlifts, squats, and bench presses now transition to matching completion poses of the athlete already shown in each scene; misses retain a restrained photo-based reaction.
- Fresh previews: updated desktop, phone, WhatsApp, and other social-share artwork so the obsolete overlay is no longer displayed.
20 July 2026
Happy Puzzle Play preview is clearer
- Recognisable gameplay: replaced the cropped line diagram with the complete Shape Homes matching activity, so the child-friendly puzzle is immediately understandable on game cards and social shares.
20 July 2026
Every game preview now focuses on gameplay
- All 26 games: individually reviewed and reframed every image for desktop cards, square phone thumbnails, WhatsApp, and other social shares, removing clipped page headings, title screens, and setup-heavy crops.
- Real boards in play: replaced the weak Supply Chinese Chess, Tic Tac Toe, and Open Knight’s Tour sources with genuine board views—both Xiangqi boards, an active X/O position, and a Knight’s Tour route in progress.
- Refined learning and board previews: Foxy now shows a clear “Can you find the water?” activity with all choices visible, Primary Power shows a complete uncut question, and Checkers zooms out to show the full 8×8 board.
- Prism Pop Quest: the preview now captures a real successful match, including the connected pieces, pop feedback, points, and changed board instead of an idle grid.
- Full-board previews: Covered Chess, Aeroplane Chess, Checkers, Relax Chess, Knight’s Tour, Tic Tac Toe, and Minesweeper now centre the complete playing board without instruction or statistics panels competing for space; responsive crops preserve the full board on desktop and phone cards.
- Gameplay-first framing: centred each puzzle, board, hand, character, race, activity, or arcade playfield separately instead of applying one global zoom that worked for only some games.
- Singapore Mahjong: keeps the wall, table, dice, and player’s actual tile hand visible, using the same game renderer as the live table.
- Reliable sharing: every page now points to its fresh 1200×630 JPEG consistently across Open Graph, Twitter, structured data, and the homepage catalogue, forcing messaging apps to fetch the corrected version.
20 July 2026
Singapore Mahjong winners are easier to review
- Winning hands: when an AI or human player wins, the complete concealed winning hand and open sets now appear at full size in the main review panel, while other players’ concealed tiles remain private.
- Opponent hands: enlarged the concealed tile backs during desktop play and kept a compact, readable overlap on phones, so opponents look like they are holding Mahjong tiles instead of tiny tally marks.
20 July 2026
Share previews now look like the games
- All 26 public games: WhatsApp and social previews now use crop-safe captures of each game’s real title screen, board, controls, and visual style instead of separate concept artwork.
- Singapore Mahjong: its preview comes directly from the same live tile renderer used at the table, so the Bamboo and Circle layouts match the game exactly.
- Reliable sharing: every preview is a lightweight 1200×630 JPEG with matching Open Graph, Twitter, and structured-data metadata.
20 July 2026
More comfortable play on phones, desktops, and keyboards
- All 13 deeply audited games: added phone safe-area spacing, clearer keyboard focus, reduced-motion support, and dependable control sizing across Relax Chess Studio, Neon Fighter Arena, Shadowdeep, Moon-Man, the five learning games, Singapore Mahjong, Checkers Club, Supply Chinese Chess, and Open Knight's Tour.
- Full-screen adventures: menus and pause screens now fit modern mobile viewports, keep important controls above notches and home indicators, and place keyboard focus inside the active dialog.
- Boards, puzzles, and learning: compact layouts now reflow more cleanly on narrow screens, key actions remain thumb-sized, changing prompts are announced to assistive technology, and board positions have clearer accessible labels.
- Quality coverage: expanded the complete automated suite to 142 passing checks, including a permanent responsive-accessibility baseline for every audited game.
20 July 2026
Every game audited, with steadier arcade rules
- PULSE: stopped mobile touches and held keys from counting twice, repaired malformed progress, corrected stage-combo stars, and made daily challenges roll over on the player’s local date.
- Neon Racer: made Daily Challenge traffic fully repeatable, stopped daily state leaking into ordinary runs, repaired malformed saves, and corrected Night Run’s opening speed.
- Starline Defenders: made win and game-over transitions happen once, fixed defence-line losses during respawn protection, and made healer and commander effects behave consistently across monitor refresh rates.
- Power Lift Challenge: blocked held-Space repeat submissions and added safer best-score recovery.
- Palette Dash: audited the extra hidden demo and fixed pre-existing matches, unrelated-swap scoring, endless cascades, and boards with no legal move.
- Quality coverage: completed the deep gameplay backlog across all 26 public games plus the hidden demo, with 138 automated checks covering rules, AI, saves, online authority, timing, collisions, scoring, and endings.
20 July 2026
Safer saves, accurate combat, and dependable online rooms
- Relax Chess Studio: completed the International Chess ending rules with fifty-move and insufficient-material draws, made saved positions recover safely, and tightened online turn authority for both chess boards.
- Neon Fighter Arena: corrected hit detection in both facing directions, fixed blocked-damage statistics and round resets, and replaced same-browser room matching with real cross-device rooms, host state correction, and clear disconnect handling.
- Shadowdeep: repaired dodge and poison-immunity effects, made corrupted saves self-recovering, and ensured death or victory cannot leave a resumable finished run behind.
- Moon-Man: added stable high-refresh-rate movement steps, safer respawns, and a single-loop watchdog so fast dashes cannot tunnel through walls or duplicate the game loop after a stall.
- Open Knight's Tour: prevented undoing and replaying the last move from awarding the same solved tour more than once.
20 July 2026
Fixed lockups, fairer online play, and a stronger chess engine
- Checkers Club: fixed a bug that could leave every piece stuck partway through a Checkers game, and corrected the Chinese Checkers board proportions so the star-shaped layout displays correctly and the game starts properly.
- Relax Chess Studio: fixed a rare AI move mix-up after undoing moves, closed a scoring loophole, sharpened the computer's move choices, and added safer handling for online games that fall out of sync.
- Neon Fighter Arena: online matches now keep both players' character and stage picks in sync, handle a dropped opponent gracefully, and agree on round results together instead of each side deciding on its own.
- Primary Power Quest SG: fixed a few maths and grammar questions that could have more than one right answer or an impossible one, and rebuilt daily mission tracking so progress and rewards line up with what was actually practised.
- Supply Chinese Chess: the computer opponent now uses a genuine chess engine for stronger, more accurate play, alongside a refreshed board look.
20 July 2026
Deeper game rules, smarter AI, and fairer play
- Singapore Mahjong AI: added deeper speed, value, and risk-reward planning, including public-table danger, likely opponent suits and tai, expected deal-in cost, safer discards, and stronger Chi, Pong, Gang, and hand-route decisions—without reading concealed hands or future wall tiles.
- Ping Hu strategy: the AI now recognises realistic sequence-only routes, keeps useful exposed Chi, protects valuable waits, prices the four-tai opportunity cost before Pong or Gang, and gives up after a flower, animal, Pong, Gang, an inferior hand shape, or too little remaining wall time.
- Checkers Club: made fight-the-AI the default for Checkers and Chinese Checkers, strengthened computer play, and exhaustively tested compulsory captures, multi-jumps, crowning, long kings, legal Chinese Checkers hop chains, and win conditions.
- Supply Chinese Chess: deep-audited moves, checks, captures, legal supply drops, terminal positions, AI choices, and online rooms; a player now loses only when neither a legal move nor legal drop exists, while host-authoritative validation prevents conflicting room state.
- Learning and game-library audit: tested every educational game and all 26 public game routes. Fixed duplicate or ambiguous learning answers, impossible budget goals, Trivia progress and Weak Spot loops, recoverability in the seesaw puzzle, Aeroplane Chess extra rolls, and Snakes fruit placement.
- Puzzle and arcade reliability: corrected ambiguous visual-memory clues in Observant, gave Spot the Difference accurate whole-run scoring and one-use hints, made Still Point pattern sessions and saved progress resilient, and fixed Snakes level thresholds, daily completion, full-board endings, and malformed saves.
- Starline Defenders: the Wong Hong Wei return tab now stays clear of the active alien-shooting playfield on mobile and remains available from title, pause, win, and game-over screens.
20 July 2026
Nine-game rules, reliability, and interface audit
- Starline Defenders and Neon Racer: normalised frame-rate-dependent events and motion, corrected mode resets and distance scoring, and verified collision, score, wave, power-up, difficulty, game-over, and final-win paths.
- Power Lift and PULSE: added visible fatigue and technique upgrades, made timing progression deterministic, synchronised taps to their real input time, and stabilised pause/resume and high-refresh play.
- Puzzle and board games: stopped overlapping Prism Pop swaps, guaranteed playable reshuffles, corrected Covered Chess cannon screen captures, and added regression coverage for Tic Tac Toe, Minesweeper, Prism Pop Quest, Covered Chess, and Aeroplane Chess rules and end states.
- Desktop and mobile UI: removed clipped stage and board content, enlarged touch targets, respected phone safe areas, brought setup controls before play, kept Power Lift's timing control above the desktop fold, and repaired Prism Pop's in-game phone HUD overlap.
20 July 2026
Singapore Mahjong: smarter AI and a more physical table
- Circle and Bamboo tiles: centred the multi-circle artwork on phones, stopped hand-sized rings from leaking into compact discards, melds, and seat summaries, and refined the reference-based Four and Seven Circles plus Seven and Eight Bamboo faces.
- Mahjong AI: improved shanten and useful-draw analysis, attack-versus-defence planning, discard reading, late-game safety, hand-speed estimates, and payout-aware choices while continuing to use only its own concealed tiles and public table information.
- Wall and dealing: rebuilt the 148-tile wall as a countable 19/18/19/18 clockwise pinwheel, made East roll the dice and receive the correct jump draw, and added clearer four-tile, supplement, draw, discard, and claim movement.
- Table clarity: enlarged the wall, dice, discards, opponent names, chip totals, concealed backs, and open tiles with responsive desktop and phone sizing; retained the complete discard history; and made the winning hand easier to review.
- Rules and continuity: tightened claim legality and Kong/bonus payouts, resolved stuck-turn and duplicate-win edge cases, and added safe local-game continuation after a reload.
19 July 2026
Checkers rules restored and the star board repaired
- Checkers Club: fixed a piece-selection state that could leave every move unavailable, then tightened compulsory captures, multi-jump continuation, crowning, and legal-move handling.
- Chinese Checkers: corrected the star board's proportions and playable hole layout so marbles begin and move on the intended geometry.
- Quality coverage: compared both move generators with independent rules oracles and added permanent tests for capture chains, promotion, hop reachability, AI legality, and win conditions.
18 July 2026
Native Supply Chess search and clearer learning answers
- Supply Chinese Chess: moved the computer player onto Fairy-Stockfish's native Supply variant so ordinary moves and legal reserve drops are searched together, while preserving the engine's strongest recommendation instead of replacing it with a shallow local guess.
- Primary Power Quest SG: corrected maths and grammar questions with ambiguous, duplicate, or impossible answers and aligned Daily Mission progress with the activity actually completed.
- Singapore Mahjong: refined exact-shanten planning, dealing animation, tile sizing, and west-seat information so the table remains readable while the AI chooses faster hand shapes.
17 July 2026
Cross-game reliability and smarter online play
- Relax Chess Studio and Neon Fighter Arena: removed stale AI and hitbox state, closed repeat-scoring exploits, and made online rooms reconcile character, stage, turn, round, and disconnect state more safely.
- Shadowdeep: repaired a dungeon soft lock, inventory and shop exploits, and save-state drift that could resume a run in the wrong state.
- Learning and puzzle games: fixed repeated or ambiguous Foxy answers, Calm Puzzles pointer alignment and pre-solved boards, plus Snakes food, rock, and Daily Garden consistency.
- Singapore Mahjong: corrected Kong payments, duplicate-win and stuck-turn paths, expanded public-table defence and offence, and continued the physical wall and dealing refinements.
- Supply Chinese Chess: introduced genuine search-based AI and a clearer Xiangqi-style board while retaining online drop validation.
16 July 2026
Singapore Mahjong: stronger play, clearer scoring, and better multiplayer
- Rules and scoring: corrected seat-wind and prevailing-wind progression, added live 台面 updates for dragon and wind Pong/Gang sets, and correctly stacks a tile that is both the player's wind and the prevailing wind.
- Local play: strengthened private pass-and-play for one to four humans, including freely selected seats, clear player labels, and AI filling every unselected seat.
- Online rooms: improved seat ownership, host control, reconnect handling, spectators, and action visibility so mixed human-and-AI tables remain playable.
- Mahjong AI: replaced random Chi and Pong choices with tile-efficiency decisions that compare useful draws and every legal Chi shape, while limiting AI knowledge to its own hand and publicly visible tiles.
- Desktop and mobile: rebuilt the table HUD to keep opponents, the wall, the player's hand, and the first legal action visible; phone landscape now places the hand beside the table, with no horizontal overflow across the tested desktop and phone layouts.
- Game presentation: refined the physical wall, tile-taking sequence, open-meld display, touch targets, rules modal, status messages, and accessible controls.
15 July 2026
Singapore Mahjong becomes a complete four-seat table
- Local and online play: added selectable human seats, private four-seat rooms, AI-filled empty seats, and clearer player handoff and seat setup.
- Wall and deal: rebuilt the starting wall as one physical two-tier structure, aligned the dice cut and replacement draws, animated staged dealing, and moved discards into the table centre.
- Traditional tile art: redrew the Circle and Bamboo suits, including the One Bamboo bird and corrected Three, Seven, Eight, and Nine Bamboo and Circle formations, with matching desktop and mobile faces.
- Rules and AI: repaired claim, scoring, bonus-replacement, round-continuation, and multiplayer-state bugs while teaching the AI to protect useful shapes and read only publicly visible opponent information.
14 July 2026
Clearer lobbies, boards, navigation, and big canvas polish
- Added The Still Point, a calm hub of short mindful activities, and Spot the Difference, a visual puzzle game with its own distinct challenge loop.
- Prism Pop Quest: added a clear start overlay with goals and controls, a fixed pause/menu button, and a DOM pause overlay with Resume, How to Play, and Quit to Title.
- Shadowdeep: unified floating links into a top-right pause overlay with direct homepage exit, rearranged mobile HUD stats in columns to prevent overlaps, right-aligned shop item prices, and resolved the mobile touch close loop.
- Covered Chess: added a start overlay, a pause overlay, a fixed back link matching the rest of the site, better touch targets, and Escape-key support for closing modals.
- Supply Chinese Chess: resolved the multiplayer room freeze by dynamically assigning AI simulation of empty seats to the lowest-indexed present player, and polished seat label displays.
- Moon Man: resolved character movement locking on 120Hz/high-refresh screens, optimized mobile controls spacing to increase active maze screen resolution, smoothed full-screen menus, and replaced scattered phone controls with a compact thumb-friendly D-pad and Dash dock.
- Everyday Hero Quest: now opens with four clear quest tracks and puts the school-level choice upfront, reducing choice overload.
- Minesweeper Expert: now uses a clean 24 by 24 board with cells that scale to fit desktop and mobile screens without horizontal scrolling.
- Open Knight's Tour: now puts the board and size selection first; Calm Puzzles gained the same consistent back navigation as the rest of the arcade.
- Arcade Balance: balanced the homepage Arcade Points so every game contributes fairly, while each game's own leaderboard keeps its original score scale.
- Favourites: fixed the star button overlapping game titles on phones, and stopped it from jumping your scroll position back to the top of the list when tapped.
- Game library: fixed filtering, search, and sorting silently breaking partway through the list on some phones; Checkers Club, Covered Chess, and Aeroplane Chess now show their favourite star and details like every other game.
13 July 2026
Reliable mobile controls and navigation
- Added Supply Chinese Chess: a two-board team Xiangqi variant with shared captured-piece supplies, legal drops, AI-filled seats, and score-based team wins.
- Restored dependable Moon-Man movement, respawning, and larger phone controls.
- Fixed Space Invaders so its Wong Hong Wei return button stays above the game and always returns home.
- Redesigned Tic Tac Toe and brought its board forward on mobile, with safer touch controls across the arcade.
- Refined return navigation and responsive spacing in Checkers Club, Relax Chess Studio, Aeroplane Chess, and Calm Puzzles.
12 July 2026
Arcade polish, global scores, and 22 games
- Added global leaderboards, personal best-score tracking, and clearer score submission across score-chasing games.
- Added Aeroplane Chess, refreshed its classic board, and refined the Checkers and Chinese Checkers sets, rules, AI, and online play.
- Expanded Space Invaders to 30 designed stages with combo overcharge, and added public scores to more games.
- Made the 22-game catalogue easier to browse on phones, with compact cards, correctly sized artwork, accurate totals, and less clutter.
- Put play first throughout the library: boards, puzzles, start controls, and game modes now appear before optional explanations.
- Improved Moon-Man, Neon Racer, Snakes, Minesweeper, Trivia, Foxy, Everyday Hero Quest, Power Lift, Observant, ShadowDeep, and the chess games on desktop and mobile.
11 July 2026
More social, strategic, and family play
- Added Covered Chess, with an authentic Chinese Chess board skin, AI choices, and online rooms.
- Added Checkers Club, combining Checkers and Chinese Checkers with local, AI, and online ways to play.
- Introduced the visitor changelog, game feedback, and the foundations for moderated game comments.
- Expanded Foxy with letter, number, and A-Z picture-word learning rounds, plus clearer prompts and answers.
- Added a richer arcade shelf and player progression, improved game-card scenes, and tightened navigation and mobile layouts.
10 July 2026
A stronger arcade hub
- Added Snakes and made its modes more replayable, alongside replayability improvements for Neon Racer and Trivia.
- Refined the Arcade Hub dashboard, game search, filters, icons, responsive layout, and game storage handling.
- Improved mobile controls and full-screen game layouts across the collection, including Space Invaders, ShadowDeep, Observant, and Snakes.
- Added site-wide search, sharing, accessibility, security, and SEO improvements, including a sitemap and robots file.
- Expanded and verified Chinese Chess and International Chess endgame training positions.
9 July 2026
Deeper learning and strategy
- Expanded Everyday Hero Quest and Primary Power Quest Singapore with more practical, replayable learning activities.
- Added Fairy-Stockfish support for Chinese Chess and broadened the endgame puzzle collection.
- Added ShadowDeep, a dungeon adventure with shop, inventory, and desktop play improvements.
- Improved Chinese Chess studies, game-page links, and homepage descriptions for the learning games.
8 July 2026
Chinese Chess and real-life skills grow
- Made the Chinese Chess board more authentic, improved its AI and puzzle selection, and added sourced endgame studies.
- Added Everyday Hero Quest and Core Four Quest Academy Singapore.
- Improved Moon-Man menus, return navigation, and mobile game controls.
- Polished the homepage introduction and the new learning-game presentation.
7 July 2026
Arcade expansion
- Added Minesweeper, Neon Fighter Arena, Prism Pop Quest, and Moon-Man.
- Added online rooms and a harder AI to Tic Tac Toe, plus more chess endgame modes and puzzles.
- Improved Neon Fighter stages and opponents, the Chinese Chess board, and Moon-Man phone layout.
6 July 2026
More games, modes, and multiplayer
- Added Trivia, Neon Racer, Observant, Pulse, and Space Invaders to the arcade.
- Added online chess rooms and online Tic Tac Toe, with extra board modes and a stronger computer opponent.
- Refined Power Lift Challenge, Relax Chess Studio, Calm Puzzles, homepage artwork, and mobile play.
5 July 2026
Wong Hong Wei launches
- Launched the free browser-game collection with Foxy's Little Learning Patch and Relax Chess Studio.
- Added Power Lift Challenge, linked the first games from the homepage, and set up the wonghongwei.com site.